Classroom Management
ClassDoJo
This year our class is using ClassDojo to encourage positive behavior and work habits. ClassDojo is a simple approach to classroom management, where students earn points daily both individually, and as a class. We have been focusing on building important life skills, while in the classroom or virtual, such as working hard, following directions, participating in class, completing classwork, and generally building a positive classroom culture.
Once students begin earning points, they track their progress on their DoJo Trackers, and once a week we check in to monitor progress. Each DoJo reward is assigned a value from 5-50; the higher the value, the “better” the reward. Students can trade in their points for such rewards as earning show and tell, digital certificates, a positive email from the teacher to a parent/guardian, choosing a GoNoodle dance, changing their DoJo avatar, chewing gum in class, etc.
We also set goals as a class, and when that goal is met, students vote on a “whole class reward.” These “whole class rewards” are not weekly rewards, but rather earned once the class collectively earns points. Just like the individual rewards, each reward is assigned a value. Some examples of “whole class rewards” are playing a virtual game or scavenger hunt, participating in a virtual drawing or art lesson, going on a virtual field trip, or earning time to go outside and enjoy some independent reading.